Keywords: gambling policy, Finland, European Union, law, politics. Full-text available. European Union Gambling at the Intersection of Policy and Litigation. Regulators are given the european of creating rules that protect players, prevent money laundering and underage and, european well as ensure billiards gambling laws social and taxation policies are met by licensees. The European union is the largest market for online gambling worldwide, accounting for On December 7,the European Commission nys. European Union: Gambling Laws and Regulations 2021. ICLG - Gambling Laws and Regulations - covers common issues in gambling laws and regulations – including relevant authorities and legislation, application for a licence, licence restrictions, digital media, enforcement and liability – in 37 jurisdictions.

  1. Gambling Law European Union 2020
  2. Gambling Law European Union Definition
  3. Gambling Law European Union Wikipedia

Table of Contents:

Finally, in 2010, under strong influence from the European Union institutions, a new law has established the French Regulatory Authority for Online Games or ARJEL. ARJEL deals with online gambling legislation and they issue licences to operators interested to offer gambling services in France. Policy from: European Commission. THE EUROPEAN COMMISSION, Having regard to the Treaty on the Functioning of the European Union, and in particular Article 292 thereof, Whereas: (1) In 2011, the Commission held a public consultation on its ‘Green Paper on online gambling in the internal market’ ( 1 ).

  • Online gambling
    • Outline of the Community (European Union) legislation about Online gambling
    • Online gambling (Green Paper)

Outline of the Community (European Union) legislation about Online gambling

Topics

These categories group together and put in context the legislative and non-legislative initiatives which deal with the same topic.

Internal market >Single market for services

Online gambling (Green Paper)

In 2008, gambling revenues reached EUR 75.9 billion. Online gambling is the fastest-growing gaming sector. This growth, and that of the Internet, makes monitoring these cross-border services difficult. National legal frameworks vary enormously from one EU country to another, imposing different rules for licensing, related online services, payments, public interest objectives, and the fight against fraud. The Commission therefore decided to launch a consultation to identify common practices which would facilitate the provision of cross-border services. The aim is to achieve a regulated internal market for online gambling.

Document or Iniciative

European Commission Green Paper of 24 March 2011, on on-line gambling in the Internal Market [COM(2011) 128 final – Not published in the Official Journal].

Summary

This Green Paper aims to launch a debate on the development of online gambling in the European Union (EU). There are currently two national models applied in this sector, namely:

  • a strictly regulated framework within which licensed operators provide services;
  • a strictly controlled monopoly.

However, the development of extensive illegal or “black” online markets (markets consisting of unlicensed operators) or “grey” markets poses a number of challenges. It is for this reason that the European Commission wishes to consult the various stakeholders in order to better frame the development of such activities at cooperative or cross-border levels.

Definition and current legislation

Gambling falls under Article 56 of the Treaty on the Functioning of the EU (TFEU) and is governed by service provision rules. The terms covers a wide range of service activities which individuals can access directly by electronic means, such as:

  • online sports betting;
  • casino games;
  • media games;
  • promotional games;
  • gambling services operated by and for the benefit of recognised charities and non-profit making organisations;
  • lottery services.

The Internet and other technological platforms (i.e. mobile telephones) are used in online gaming:

  • to offer gambling services to consumers;
  • to allow consumers to bet or gamble against each other (betting exchanges or online poker);
  • as a distribution technique (e.g. lottery tickets).

Communication techniques used by providers of online gaming services for promotion and supply

The main communication techniques used to promote online services are:

  • TV advertising;
  • printed press advertising;
  • online commercial communications;
  • sales promotions (e.g. premium offers);
  • direct marketing;
  • sponsorship agreements;
  • online banners and pop-ups on non-gambling sites.

Payment services and pay-outs

Generally, operators require customers to deposit funds on player accounts before playing by using:

  • credit cards;
  • e-Wallets;
  • bank transfers;
  • pre-paid cards;
  • cash transfers.

Customer identification

Gambling

Customer identification is necessary for the protection of minors, the prevention of money laundering and fraud, and “know-your-customer” controls. However, the absence of mutual recognition of identification services across the EU raises difficulties.

Public interest objectives

Gambling Law European Union 2020

The Commission identifies three public interest objectives which may be valid for Member States in defining their national online gambling policies:

  • consumer protection: this involves protecting gamblers against fraudulent services, particularly gamblers suffering from addiction. Member States already have available a number of instruments such as age limits, bans on the use of credit or restrictions on certain forms of games. The Commission proposes to discuss the effectiveness of such instruments in protecting consumers;
  • public order: Member States should seek to prevent fraud and unfair games, as well as money laundering. The Commission notes the application of certain types of measures such as customer due diligence, payment controls and operational controls in combating these practices;
  • financing of public interest activities: methods for channelling gambling revenues vary considerably from one Member State to another. The Commission wishes to examine more closely systems of revenue returns to event organisers, and the risks of “free-riding” revenue channelling schemes through the provision of online gambling services.

Payment blocking and liability regimes

Member States have a wide range of practices to manage the licensing, regulation and monitoring of online gaming. Through this Green Paper, the Commission wishes to analyse the actual role of regulatory bodies in the Member States.

Gambling authorities could cooperate with national and European stakeholders. The Commission wishes to strengthen this type of cooperation.

In some Member States, there are blocking schemes to limit illicit and cross-border online gambling services by:

  • Domain Name System (DNS) filtering;
  • Internet Protocol (IP) blocking;
  • Payment blocking, based on the operators’ Merchant Category Code (MCC).

The Commission intends to develop tools to foster this type of procedure at cross-border level, as well as other practices.

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Gambling Law European Union Definition

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Betting and Gaming Act 1960
Act of Parliament
Citation
Dates
Commencement1 January 1961
Other legislation
Repeals
Repealed byBetting, Gaming and Lotteries Act 1963
Relates toGaming Act 1968
Records of Parliamentary debate relating to the statute from Hansard

Gambling Law European Union Wikipedia

The Betting and Gaming Act 1960 was a British Act of Parliament that legalised additional forms of gambling in the United Kingdom. It was passed on 1 September 1960 and came into effect on 1 January 1961.[1]

The Act[edit]

Based on the recommendations of the Royal Commission on Betting, Lotteries and Gaming, 1949–51,[2] the act came into force on 1 January 1961 and first allowed gambling for small sums in games of skill such as bridge.[3] From May 1961 betting shops were allowed to open.[4]

Until 1965 about 16,000 licences were granted by local magistrates.[5]

Aim[edit]

The aim was to take gambling off the street and end the practice of runners (employed by bookmakers) collecting from punters, a move welcomed by the clergy. Fines would be imposed at a later date to any street gambling.[1]

Consequences[edit]

The opening of betting shops affected the greyhound racing industry in the United Kingdom with attendances suffering throughout Britain. From 1961-1969 there were 21 National Greyhound Racing Club (NGRC) registered track closures[6] and many independent (unaffiliated to a governing body) track closures. The act is regarded as one of the primary reasons for the decline of greyhound racing with 91 NGRC track closures alone recorded from 1960-2010.[7]

See also[edit]

References[edit]

  1. ^ ab'1960: Game on for British betting shops'. BBC News.
  2. ^'The Betting and Gaming Act, 1960'. Journal of Criminal Law. 25 (2): 149–55. 1961. doi:10.1177/002201836102500209.
  3. ^'On this day: 1 September 1960 Game on for British betting shops'. BBC News Online. 1 September 2008. Retrieved 6 October 2014.
  4. ^Stan Hey (5 April 2008). 'Our national love affair: a history of the betting shop'. The Independent. Retrieved 6 October 2014.
  5. ^Rock, Graham (2001-04-29). 'Past, present and future of legal betting'. the Guardian. Retrieved 2016-07-14.
  6. ^Genders, Roy (1981). The Encyclopedia of Greyhound Racing. Pelham Books Ltd. ISBN07207-1106-1.
  7. ^Hobbs, Jonathan (2007). Greyhound Annual 2008. Raceform. ISBN978-1-905153-53-4.
Union

External links[edit]

  • Mark Griffiths (2009-04-29). 'Great Britain'. In Gerhard Meyer; Tobias Hayer; Mark Griffiths (eds.). Problem Gambling in Europe: Challenges, Prevention, and Interventions. Springer Science & Business Media. pp. 103–22. ISBN978-0-3870-9486-1.


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